HOME
Shop
  • English
  • 简体中文
HOME
Shop
  • English
  • 简体中文
  • Product Series

    • FPGA+ARM

      • GM-3568JHF

        • 1. Introduction

          • About GM-3568JHF
        • 2. Quick Start

          • 00 Introduction
          • 01 Environment Setup
          • 02 Compilation Instructions
          • 03 Flashing Guide
          • 04 Debug Tools
          • 05 Software Update
          • 06 View Information
          • 07 Test Commands
          • 08 App Compilation
          • 09 Source Code Acquisition
        • 3. Peripherals and Interfaces

          • 01 USB
          • 02 Display and Touch
          • 03 Ethernet
          • 04 WIFI
          • 05 Bluetooth
          • 06 TF-Card
          • 07 Audio
          • 08 Serial Port
          • 09 CAN
          • 10 RTC
        • 4. Application Development

          • 01 UART read and write case
          • 02 Key detection case
          • 03 LED light flashing case
          • 04 MIPI screen detection case
          • 05 Read USB device information example
          • 06 FAN Detection Case
          • 07 FPGA FSPI Communication Case
          • 08 FPGA DMA read and write case
          • 09 GPS debugging case
          • 10 Ethernet Test Cases
          • 11 RS485 reading and writing examples
          • 12 FPGA IIC read and write examples
          • 13 PN532 NFC card reader case
          • 14 TF card reading and writing case
        • 5. QT Development

          • 01 ARM64 cross compiler environment construction
          • 02 QT program added automatic startup service
        • 6. RKNN_NPU Development

          • 01 RK3568 NPU Overview
          • 02 Development Environment Setup
          • Run Official YOLOv5 Example
          • Model Conversion Detailed Explanation
          • Run Custom Model on Board
        • 7. FPGA Development

          • ARM and FPGA Communication
          • /fpga-arm/GM-3568JHF/FPGA/ch02-FPGA-Development-Manual.html
        • 8. Others

          • 01 Modification of the root directory file system
          • 02 System auto-start service
        • 9. Download

          • Download Resources
    • ShimetaPi

      • M4-R1

        • 1. Introduction

          • 1.1 About M4-R1
        • 2. Quick Start

          • 2.1 OpenHarmony Overview
          • 2.2 Image Burning
          • 2.3 Development Environment Preparation
          • 2.4 Hello World Application
        • 3. Application Development

          • 3.1 Getting Started

            • 3.1.1 ArkTS Language Overview
            • 3.1.2 UI Components (Part 1)
            • 3.1.3 UI Components (Part 2)
            • 3.1.4 UI Components (Part 3)
          • 3.2 Advanced

            • 3.2.1 Getting Started Guide
            • 3.2.2 Usage of Third Party Libraries
            • 3.2.3 Deployment of the Application
            • 3.2.4 Factory Reset
            • 3.2.5 System Debug
            • 3.2.6 APP Stability Testing
            • 3.2.7 Application Testing
          • 3.3 Getting Docs

            • 3.3.1 Official Website Information
          • 3.4 Development Instructions

            • 3.4.1 Full SDK
            • 3.4.2 Introduction of Third Party Libraries
            • 3.4.3 Introduction of HDC Tool
            • 3.4.4 Restore Factory Mode
            • 3.4.5 Update System API
          • 3.5 First Application

            • 3.5.1 First ArkTS App
          • 3.6 Application Demo

            • 3.6.1 UART Tool
            • 3.6.2 Graphics Tablet
            • 3.6.3 Digital Clock
            • 3.6.4 WIFI Tool
        • 4. Device Development

          • 4.1 Ubuntu Environment Development

            • 4.1.1 Environment Setup
            • 4.1.2 Download Source Code
            • 4.1.3 Compile Source Code
          • 4.2 Using DevEco Device Tool

            • 4.2.1 Tool Introduction
            • 4.2.2 Environment Construction
            • 4.2.3 Import SDK
            • 4.2.4 Function Introduction
        • 5. Peripherals and Interfaces

          • 5.1 Raspberry Pi Interfaces
          • 5.2 GPIO Interface
          • 5.3 I2C Interface
          • 5.4 SPI Communication
          • 5.5 PWM Control
          • 5.6 Serial Port Communication
          • 5.7 TF Card Slot
          • 5.8 Display Screen
          • 5.9 Touch Screen
          • 5.10 Audio
          • 5.11 RTC
          • 5.12 Ethernet
          • 5.13 M.2
          • 5.14 MINI PCIE
          • 5.15 Camera
          • 5.16 WIFI BT
          • 5.17 HAT
        • 6. FAQ

          • 6.1 Download Link
      • M5-R1

        • 1. Introduction

          • M5-R1 Development Documentation
        • 2. Quick Start

          • OpenHarmony Overview
          • Image Burning
          • Development Environment Preparation
          • Hello World Application and Deployment
        • 3. Peripherals and Interfaces

          • 3.1 Raspberry Pi Interfaces
          • 3.2 GPIO Interface
          • 3.3 I2C Interface
          • 3.4 SPI Communication
          • 3.5 PWM Control
          • 3.6 Serial Port Communication
          • 3.7 TF Card Slot
          • 3.8 Display Screen
          • 3.9 Touch Screen
          • 3.10 Audio
          • 3.11 RTC
          • 3.12 Ethernet
          • 3.13 M.2
          • 3.14 MINI PCIE
          • 3.15 Camera
          • 3.16 WIFI BT
          • 3.17 HAT
        • 4. Application Development

          • 4.1 Getting Started

            • 4.1.1 ArkTS Language Overview
            • 4.1.2 UI Components (Part 1)
            • 4.1.3 UI Components (Part 2)
            • 4.1.4 UI Components (Part 3)
          • 4.2 Advanced

            • 4.2.1 Getting Started Guide
            • 4.2.2 Usage of Third Party Libraries
            • 4.2.3 Deployment of the Application
            • 4.2.4 Factory Reset
            • 4.2.5 System Debug
            • 4.2.6 APP Stability Testing
            • 4.2.7 Application Testing
        • 5. Device Development

          • 5.1 Environment Setup
          • 5.2 Download Source Code
          • 5.3 Compile Source Code
        • 6. Download

          • Data Download
    • OpenHarmony

      • SC-3568HA

        • 1. Introduction

          • 1.1 About SC-3568HA
        • 2. Quick Start

          • 2.1 OpenHarmony Overview
          • 2.2 Image Burning
          • 2.3 Development Environment Preparation
          • 2.4 Hello World Application
        • 3. Application Development

          • 3.1 ArkUI

            • 3.1.1 ArkTS Language Overview
            • 3.1.2 UI Components (Part 1)
            • 3.1.3 UI Components (Part 2)
            • 3.1.4 UI Components (Part 3)
          • 3.2 Advanced

            • 3.2.1 Getting Started Guide
            • 3.2.2 Usage of Third Party Libraries
            • 3.2.3 Deployment of the Application
            • 3.2.4 Factory Reset
            • 3.2.5 System Debug
            • 3.2.6 APP Stability Testing
            • 3.2.7 Application Testing
        • 4. Device Development

          • 4.1 Environment Setup
          • 4.2 Download Source Code
          • 4.3 Compile Source Code
        • 5. Peripherals and Interfaces

          • 5.1 Raspberry Pi Interfaces
          • 5.2 GPIO Interface
          • 5.3 I2C Interface
          • 5.4 SPI Communication
          • 5.5 PWM Control
          • 5.6 Serial Port Communication
          • 5.7 TF Card Slot
          • 5.8 Display Screen
          • 5.9 Touch Screen
          • 5.10 Audio
          • 5.11 RTC
          • 5.12 Ethernet
          • 5.13 M.2
          • 5.14 MINI PCIE
          • 5.15 Camera
          • 5.16 WIFI BT
          • 5.17 HAT
        • 6. FAQ

          • 6.1 Download Link
      • M-K1HSE

        • 1. Introduction

          • 1.1 Product Introduction
        • 2. Quick Start

          • 2.1 Debug Tool Installation
          • 2.2 Development Environment Setup
          • 2.3 Source Code Download
          • 2.4 Build Instructions
          • 2.5 Flashing Guide
          • 2.6 APT Update Sources
          • 2.7 View Board Info
          • 2.8 CLI LED and Key Test
          • 2.9 GCC Build Programs
        • 3. Application Development

          • 3.1 Basic Application Development

            • 3.1.1 Development Environment Preparation
            • 3.1.2 First Application HelloWorld
            • 3.1.3 Develop HAR Package
          • 3.2 Peripheral Application Cases

            • 3.2.1 UART Read/Write
            • 3.2.2 Key Demo
            • 3.2.3 LED Flash
        • 4. Peripherals and Interfaces

          • 4.1 Standard Peripherals

            • 4.1.1 USB
            • 4.1.2 Display and Touch
            • 4.1.3 Ethernet
            • 4.1.4 WIFI
            • 4.1.5 Bluetooth
            • 4.1.6 TF Card
            • 4.1.7 Audio
            • 4.1.8 Serial Port
            • 4.1.9 CAN
            • 4.1.10 RTC
          • 4.2 Interfaces

            • 4.2.1 Audio
            • 4.2.2 RS485
            • 4.2.3 Display
            • 4.2.4 Touch
        • 5. System Customization Development

          • 5.1 System Porting
          • 5.2 System Customization
          • 5.3 Driver Development
          • 5.4 System Debugging
          • 5.5 OTA Upgrade
        • 6. Download

          • 6.1 Download
    • EVS-Camera

      • CF-NRS1

        • 1. Introduction

          • 1.1 About CF-NRS1
          • 1.2 Event-Based Concepts
          • 1.3 Quick Start
          • 1.4 Resources
        • 2. Development

          • 2.1 Development Overview

            • 2.1.1 Shimetapi Hybrid Camera SDK Introduction
          • 2.2 Environment & API

            • 2.2.1 Environment Overview
            • 2.2.2 Development API Overview
          • 2.3 Linux Development

            • 2.3.1 Linux SDK Introduction
            • 2.3.2 Linux SDK API
            • 2.3.3 Linux Algorithm
            • 2.3.4 Linux Algorithm API
          • 2.4 Service & Web

            • 2.4.1 EVS Server
            • 2.4.2 Time Server
            • 2.4.3 EVS Web
        • 3. Download

          • 3.1 Download
        • 4. Common Problems

          • 4.1 Common Problems
      • CF-CRA2

        • 1. Introduction

          • 1.1 About CF-CRA2
        • 2. Download

          • 2.1 Download
      • EVS Module

        • 1. Related Concepts
        • 2. Hardware Preparation and Environment Configuration
        • 3. Example Program User Guide
        • Resources Download
    • AI-model

      • 1684XB-32T

        • 1. Introduction

          • AIBOX-1684XB-32 Introduction
        • 2. Quick Start

          • First time use
          • Network Configuration
          • Disk usage
          • Memory allocation
          • Fan Strategy
          • Firmware Upgrade
          • Cross-Compilation
          • Model Quantization
        • 3. Application Development

          • 3.1 Development Introduction

            • Sophgo SDK Development
            • SOPHON-DEMO Introduction
          • 3.2 Large Language Models

            • Deploying Llama3 Example
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Sophon_LLM_api_server-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/MiniCPM-V-2_6-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen-2-5-VL-demo-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen-3-chat-demo-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen3-Qwen Agent-MCP.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen3-langchain-AI Agent.html
          • 3.3 Deep Learning

            • ResNet (Image Classification)
            • LPRNet (License Plate Recognition)
            • SAM (Universal Image Segmentation Foundation Model)
            • YOLOv5 (Object Detection)
            • OpenPose (Human Keypoint Detection)
            • PP-OCR (Optical Character Recognition)
        • 4. Download

          • Resource Download
      • 1684X-416T

        • 1. Introduction

          • AIBOX-1684X-416 Introduction
        • 2. Demo Simple Operation Guide

          • Simple instructions for using shimeta smart monitoring demo
      • RDK-X5

        • 1. Introduction

          • RDK-X5 Hardware Introduction
        • 2. Quick Start

          • RDK-X5 Quick Start
        • 3. Application Development

          • 3.1 AI Online Model Development

            • AI Online Development - Experiment01
            • AI Online Development - Experiment02
            • AI Online Development - Experiment03
            • AI Online Development - Experiment04
            • AI Online Development - Experiment05
            • AI Online Development - Experiment06
          • 3.2 Large Language Models (Voice)

            • Voice LLM Application - Experiment01
            • Voice LLM Application - Experiment02
            • Voice LLM Application - Experiment03
            • Voice LLM Application - Experiment04
            • Voice LLM Application - Experiment05
            • Voice LLM Application - Experiment06
          • 3.3 40pin-IO Development

            • 40pin IO Development - Experiment01
            • 40pin IO Development - Experiment02
            • 40pin IO Development - Experiment03
            • 40pin IO Development - Experiment04
            • 40pin IO Development - Experiment05
            • 40pin IO Development - Experiment06
            • 40pin IO Development - Experiment07
          • 3.4 USB Module Development

            • USB Module Usage - Experiment01
            • USB Module Usage - Experiment02
          • 3.5 Machine Vision

            • Machine Vision Technology Development - Experiment01
            • Machine Vision Technology Development - Experiment02
            • Machine Vision Technology Development - Experiment03
            • Machine Vision Technology Development - Experiment04
          • 3.6 ROS2 Base Development

            • ROS2 Basic Development - Experiment01
            • ROS2 Basic Development - Experiment02
            • ROS2 Basic Development - Experiment03
            • ROS2 Basic Development - Experiment04
      • RDK-S100

        • 1. Introduction

          • 1.1 About RDK-S100
        • 2. Quick Start

          • 2.1 First Use
        • 3. Application Development

          • 3.1 AI Online Model Development

            • 3.1.1 Volcano Engine Doubao AI
            • 3.1.2 Image Analysis
            • 3.1.3 Multimodal Visual Analysis
            • 3.1.4 Multimodal Image Comparison
            • 3.1.5 Multimodal Document Analysis
            • 3.1.6 Camera AI Vision Analysis
          • 3.2 Large Language Models

            • 3.2.1 Speech Recognition
            • 3.2.2 Voice Conversation
            • 3.2.3 Multimodal Image Analysis
            • 3.2.4 Multimodal Image Comparison
            • 3.2.5 Multimodal Document Analysis
            • 3.2.6 Multimodal Vision Application
          • 3.3 40pin-IO Development

            • 3.3.1 GPIO Output LED Blink
            • 3.3.2 GPIO Input
            • 3.3.3 Key Control LED
            • 3.3.4 PWM Output
            • 3.3.5 Serial Output
            • 3.3.6 I2C Experiment
          • 3.4 USB Module Development

            • 3.4.1 USB Voice Module
            • 3.4.2 Sound Source Localization
          • 3.5 Machine Vision

            • 3.5.1 USB Camera
            • 3.5.2 Image Processing Basics
            • 3.5.3 Object Detection
            • 3.5.4 Image Segmentation
          • 3.6 ROS2 Base Development

            • 3.6.1 Environment Setup
            • 3.6.2 Create and Build Workspace
            • 3.6.3 ROS2 Topic Communication
            • 3.6.4 ROS2 Camera Application
    • Core-Board

      • C-3568BQ

        • 1. Introduction

          • C-3568BQ Introduction
      • C-3588LQ

        • 1. Introduction

          • C-3588LQ Introduction
      • GC-3568JBAF

        • 1. Introduction

          • GC-3568JBAF Introduction
      • C-K1BA

        • 1. Introduction

          • C-K1BA Introduction

Chapter 3 Introduction to UI Components and Practical Applications (Part 2)

This article will continue to introduce commonly used components and animation features in the ArkUI framework, including Text components, Switch components, Slider components, and Animation components. Through clear conceptual explanations and practical examples, it aims to help beginners quickly master the usage of these functionalities and apply them flexibly in real-world development scenarios.

1. Text Component

The Text Component is a fundamental element for displaying textual content, supporting extensive styling and layout configurations. It can also incorporate subcomponents such as Span and ImageSpan for enhanced text presentation.

1.1 Text Component: Definition and Properties

Interface:

	Text(content?: string | Resource, options?: TextOptions)

Property Descriptions:

  • content:Displayed Text Content.

  • Styling: You can use the .style() method to specify styles such as alignment, font size, border, padding, etc., for the text.

1.2 Example Usage

content: The text content to be displayed. A simple example is as follows:

	// xxx.ets
    @Extend(Text)
    function style(TextAlign: TextAlign) {
    .textAlign(TextAlign)
    .fontSize(12)
    .border({ width: 1 })
    .padding(10)
    .width('100%')
    }

    @Entry
    @Component
    struct TextExample1 {
    build() {
        Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Start, justifyContent: FlexAlign.SpaceBetween }) {
        // Set horizontal text alignment
        // Single-line text
        Text('textAlign').fontSize(9).fontColor(0xCCCCCC)
        Text('TextAlign set to Center.')
            .style(TextAlign.Center)
        Text('TextAlign set to Start.')
            .style(TextAlign.Start)
        Text('TextAlign set to End.')
            .style(TextAlign.End)

        // Multi-line text
        Text('This is the text content with textAlign set to Center.')
            .style(TextAlign.Center)
        Text('This is the text content with textAlign set to Start.')
            .style(TextAlign.Start)
        Text('This is the text content with textAlign set to End.')
            .style(TextAlign.End)


        // Text overflow display method
        Text('TextOverflow+maxLines').fontSize(9).fontColor(0xCCCCCC)
        // Truncate content beyond maxLines
        Text('This is the setting of textOverflow to Clip text content This is the setting of textOverflow to None text content. This is the setting of textOverflow to Clip text content This is the setting of textOverflow to None text content.')
            .textOverflow({ overflow: TextOverflow.Clip })
            .maxLines(1)
            .style(TextAlign.Start)

        // Truncate text with ellipsis when exceeding maxLines
        Text('This is set textOverflow to Ellipsis text content This is set textOverflow to Ellipsis text content.')
            .textOverflow({ overflow: TextOverflow.Ellipsis })
            .maxLines(1)
            .style(TextAlign.Start)

        Text('lineHeight').fontSize(9).fontColor(0xCCCCCC)
        Text('This is the text with the line height set. This is the text with the line height set.')
            .style(TextAlign.Start)
        Text('This is the text with the line height set. This is the text with the line height set.')
            .style(TextAlign.Start)
            .lineHeight(20)
            }.height(600).width(340).padding({ left: 35, right: 35, top: 35 })
        }
    }

2. Toggle Component

The component offers checkbox, state button, and toggle switch styles. Child components are only supported when ToggleType is set to Button.

2.1 Definition and Parameters

	Toggle(options: { type: ToggleType, isOn?: boolean })

Parameter Descriptions:

  • type: Defines the toggle component type, such as Switch, Checkbox, or Button.
  • isOn: Indicates the current state (true or false).

2.2 Usage Examples

A simple example follows:

	// xxx.ets
    @Entry
    @Component
    struct ToggleExample {
    build() {
        Column({ space: 10 }) {
        Text('type: Switch').fontSize(12).fontColor(0xcccccc).width('90%')
        Flex({ justifyContent: FlexAlign.SpaceEvenly, alignItems: ItemAlign.Center }) {
            Toggle({ type: ToggleType.Switch, isOn: false })
            .selectedColor('#007DFF')
            .switchPointColor('#FFFFFF')
            .onChange((isOn: boolean) => {
                console.info('Component status:' + isOn)
            })

            Toggle({ type: ToggleType.Switch, isOn: true })
            .selectedColor('#007DFF')
            .switchPointColor('#FFFFFF')
            .onChange((isOn: boolean) => {
                console.info('Component status:' + isOn)
            })
        }

        Text('type: Checkbox').fontSize(12).fontColor(0xcccccc).width('90%')
        Flex({ justifyContent: FlexAlign.SpaceEvenly, alignItems: ItemAlign.Center }) {
            Toggle({ type: ToggleType.Checkbox, isOn: false })
            .size({ width: 20, height: 20 })
            .selectedColor('#007DFF')
            .onChange((isOn: boolean) => {
                console.info('Component status:' + isOn)
            })

            Toggle({ type: ToggleType.Checkbox, isOn: true })
            .size({ width: 20, height: 20 })
            .selectedColor('#007DFF')
            .onChange((isOn: boolean) => {
                console.info('Component status:' + isOn)
            })
        }

        Text('type: Button').fontSize(12).fontColor(0xcccccc).width('90%')
        Flex({ justifyContent: FlexAlign.SpaceEvenly, alignItems: ItemAlign.Center }) {
            Toggle({ type: ToggleType.Button, isOn: false }) {
            Text('status button').fontColor('#182431').fontSize(12)
            }.width(106)
            .selectedColor('rgba(0,125,255,0.20)')
            .onChange((isOn: boolean) => {
            console.info('Component status:' + isOn)
            })

            Toggle({ type: ToggleType.Button, isOn: true }) {
            Text('status button').fontColor('#182431').fontSize(12)
            }.width(106)
            .selectedColor('rgba(0,125,255,0.20)')
            .onChange((isOn: boolean) => {
            console.info('Component status:' + isOn)
            })
          }
        }.width('100%').padding(24)
     }
    }

3. Slider Component

The slider component is commonly used for quickly adjusting settings values, such as in volume control, brightness adjustment, and other similar application scenarios.

3.1 Definition and Parameters

Interface:

    Slider(options?: SliderOptions)

Parameter Description:

  • Value: Current slider value (supports two-way binding).
  • min/max: Minimum and maximum values of the slider.
  • step: Slider step increment.
  • Style: Supports OutSet (external styling) and InSet (inline styling).

3.2 Usage Example

    // xxx.ets
    @Entry
    @Component
    struct SliderExample {
    @State outSetValueOne: number = 40
    @State inSetValueOne: number = 40
    @State noneValueOne: number = 40
    @State outSetValueTwo: number = 40
    @State inSetValueTwo: number = 40
    @State vOutSetValueOne: number = 40
    @State vInSetValueOne: number = 40
    @State vOutSetValueTwo: number = 40
    @State vInSetValueTwo: number = 40

    build() {
        Column({ space: 8 }) {
        Text('outset slider').fontSize(9).fontColor(0xCCCCCC).width('90%').margin(15)
        Row() {
            Slider({
            value: this.outSetValueOne,
            min: 0,
            max: 100,
            style: SliderStyle.OutSet
            })
            .showTips(true)
            .onChange((value: number, mode: SliderChangeMode) => {
                this.outSetValueOne = value
                console.info('value:' + value + 'mode:' + mode.toString())
            })
            // toFixed(0)将滑动条返回值处理为整数精度
            Text(this.outSetValueOne.toFixed(0)).fontSize(12)
        }
        .width('80%')
        Row() {
            Slider({
            value: this.outSetValueTwo,
            step: 10,
            style: SliderStyle.OutSet
            })
            .showSteps(true)
            .onChange((value: number, mode: SliderChangeMode) => {
				this.outSetValueTwo = value
				console.info('value:' + value + 'mode:' + mode.toString())
            })
            Text(this.outSetValueTwo.toFixed(0)).fontSize(12)
        }
        .width('80%')

        Text('inset slider').fontSize(9).fontColor(0xCCCCCC).width('90%').margin(15)
        Row() {
            Slider({
            value: this.inSetValueOne,
            min: 0,
            max: 100,
            style: SliderStyle.InSet
            })
            .blockColor('#191970')
            .trackColor('#ADD8E6')
            .selectedColor('#4169E1')
            .showTips(true)
            .onChange((value: number, mode: SliderChangeMode) => {
                this.inSetValueOne = value
                console.info('value:' + value + 'mode:' + mode.toString())
            })
            Text(this.inSetValueOne.toFixed(0)).fontSize(12)
        }
        .width('80%')
        Row() {
            Slider({
            value: this.inSetValueTwo,
            step: 10,
            style: SliderStyle.InSet
            })
            .blockColor('#191970')
            .trackColor('#ADD8E6')
            .selectedColor('#4169E1')
            .showSteps(true)
            .onChange((value: number, mode: SliderChangeMode) => {
                this.inSetValueTwo = value
                console.info('value:' + value + 'mode:' + mode.toString())
            })
            Text(this.inSetValueTwo.toFixed(0)).fontSize(12)
        }
        .width('80%')

        Text('none slider').fontSize(9).fontColor(0xCCCCCC).width('90%').margin(15)
        Row() {
            Slider({
            value: this.noneValueOne,
            min: 0,
            max: 100,
            style: SliderStyle.NONE
            })
            .blockColor('#191970')
            .trackColor('#ADD8E6')
            .selectedColor('#4169E1')
            .showTips(true)
            .onChange((value: number, mode: SliderChangeMode) => {
                this.noneValueOne = value
                console.info('value:' + value + 'mode:' + mode.toString())
            })
            Text(this.noneValueOne.toFixed(0)).fontSize(12)
        }
        .width('80%')

        Row() {
			Column() {
			Text('vertical outset slider').fontSize(9).fontColor(0xCCCCCC).width('50%').margin(15)
			Row() {
				Text().width('10%')
                Slider({
                value: this.vOutSetValueOne,
                style: SliderStyle.OutSet,
                direction: Axis.Vertical
                })
                .blockColor('#191970')
                .trackColor('#ADD8E6')
                .selectedColor('#4169E1')
                .showTips(true)
                .onChange((value: number, mode: SliderChangeMode) => {
                    this.vOutSetValueOne = value
                    console.info('value:' + value + 'mode:' + mode.toString())
                })
                Slider({
                value: this.vOutSetValueTwo,
                step: 10,
                style: SliderStyle.OutSet,
                direction: Axis.Vertical
                })
                .blockColor('#191970')
                .trackColor('#ADD8E6')
                .selectedColor('#4169E1')
                .showSteps(true)
                .onChange((value: number, mode: SliderChangeMode) => {
                    this.vOutSetValueTwo = value
                    console.info('value:' + value + 'mode:' + mode.toString())
                })
            }
            }.width('50%').height(300)

            Column() {
            Text('vertical inset slider').fontSize(9).fontColor(0xCCCCCC).width('50%').margin(15)
            Row() {
                Slider({
                value: this.vInSetValueOne,
                style: SliderStyle.InSet,
                direction: Axis.Vertical,
                reverse: true // 竖向的Slider默认是上端是min值,下端是max值,因此想要从下往上滑动,需要设置reverse为true
                })
                .showTips(true)
                .onChange((value: number, mode: SliderChangeMode) => {
					this.vInSetValueOne = value
                    console.info('value:' + value + 'mode:' + mode.toString())
                })
				Slider({
                value: this.vInSetValueTwo,
                step: 10,
                style: SliderStyle.InSet,
                direction: Axis.Vertical,
                reverse: true
                })
                .showSteps(true)
                .onChange((value: number, mode: SliderChangeMode) => {
                    this.vInSetValueTwo = value
                    console.info('value:' + value + 'mode:' + mode.toString())
                })
            }
            }.width('50%').height(300)
        }
         }.width('100%')
    }
    }

4. Animation Component

Animation Component plays a pivotal role in modern UI design. It not only enhances interface intuitiveness but also significantly improves an application's visual appeal and user experience. Recognizing the critical importance of animation, the ArkUI development framework equips developers with robust animation capabilities, including property animations, transition animations, and custom animations. This article will provide a detailed exploration of these animation types, followed by practical demonstrations of their implementation in ArkUI.

4.1 Introduction to Animations

4.1.1 Property Animation

Property Animations empower developers to dynamically modify UI element attributes (such as position, size, and color), enabling the creation of rich and engaging animations. Within ArkUI, these animations can be fully customized by configuring parameters like target properties, duration, delay, and easing curves.

4.1.2 Transition Animation

Transition Animations are primarily used for screen transitions between UI pages. They ensure smoother visual changes during navigation, significantly enhancing user experience. ArkUI offers a variety of built-in transition effects, including fade-in/fade-out and slide, allowing developers to select the most appropriate animation style based on contextual requirements.

4.1.3 Custom Animation

Beyond property and transition animations, ArkUI also supports Custom Animation. This empowers developers to implement highly specialized effects through code-level control, enabling combinations of complex property changes, non-linear timing functions, and interactive triggers to address sophisticated or brand-aligned animation requirements.

4.2 Practical Demonstration

Following this, we will provide a practical demonstration of how to leverage these animation capabilities within ArkUI.

4.2.1 Property Animation Practical Demonstration

Suppose we have a button element and want to change its color when the user clicks it. We can achieve this effect using Property Animation. First, we need to create the button element and attach a click event listener to it. Then, when the click event is triggered, we utilize Property Animation to modify the button's color attribute over a specified duration.

    // 创建按钮元素
    Button button = new Button();
    button.setText("点击我");

    // 添加点击事件监听器
    button.setOnClickedListener(() -> {
        // 使用属性动画改变按钮颜色
        Animation animation = new Animation();
        animation.setProperty("backgroundColor", Color.RED, Color.BLUE);
        animation.setDuration(1000); // 设置动画持续时间
        animation.start(button); // 启动动画
    });

4.2.2 Transition Animation Practical Demonstration

Suppose we have two pages and want to navigate between them with a fade-in/fade-out transition animation when the user clicks a button. First, we need to create both page elements, along with a button and click event listener. Then, when the button is clicked, we trigger the Transition Animation to execute the page navigation.

    // 创建两个页面元素
    Page page1 = new Page();
    Page page2 = new Page();

    // 添加按钮和点击事件监听器到page1
    Button button = new Button();
    button.setText("切换到页面2");
    page1.add(button);

    button.setOnClickedListener(() -> {
    // 使用转场动画切换到page2
    Transition transition = new Transition();
		transition.setType(TransitionType.FADE_IN_FADE_OUT); // 设置淡入淡出效果
        transition.start(page1, page2); // 启动转场动画
    });

4.2.3 Custom Animation Practical Demonstration

Suppose we want to create a custom animation effect, such as making an element move along a specified path. First, we need to define the animation path. Then, we apply the Custom Animation to animate the element’s movement along this path.

    // 创建动画路径
    Path path = new Path();
    path.moveTo(0, 0);
    path.lineTo(100, 100);

    // 创建自定义动画
    CustomAnimation customAnimation = new CustomAnimation(path);
    customAnimation.setDuration(2000); // 设置动画持续时间

    // 获取要移动的元素并应用动画
    Element element = ...; // 假设已经有一个元素
    customAnimation.start(element); // 启动自定义动画

It is important to note that the code examples provided above are for demonstration purposes only, illustrating how to utilize animation capabilities within ArkUI. They are not intended as complete, runnable code. In actual development, developers need to create UI elements and configure animation parameters according to their specific requirements. To summarize, ArkUI offers a comprehensive suite of animation capabilities that simplify the creation of diverse UI animation effects. By strategically leveraging these capabilities, developers can significantly enhance the visual appeal and user experience of their applications.


Edit this page on GitHub
Last Updated:
Contributors: zwhuang, zsl
Prev
3.1.2 UI Components (Part 1)
Next
3.1.4 UI Components (Part 3)