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  • Product Series

    • FPGA+ARM

      • GM-3568JHF

        • 1. Introduction

          • About GM-3568JHF
        • 2. Quick Start

          • 00 Introduction
          • 01 Environment Setup
          • 02 Compilation Instructions
          • 03 Flashing Guide
          • 04 Debug Tools
          • 05 Software Update
          • 06 View Information
          • 07 Test Commands
          • 08 App Compilation
          • 09 Source Code Acquisition
        • 3. Peripherals and Interfaces

          • 01 USB
          • 02 Display and Touch
          • 03 Ethernet
          • 04 WIFI
          • 05 Bluetooth
          • 06 TF-Card
          • 07 Audio
          • 08 Serial Port
          • 09 CAN
          • 10 RTC
        • 4. Application Development

          • 01 UART read and write case
          • 02 Key detection case
          • 03 LED light flashing case
          • 04 MIPI screen detection case
          • 05 Read USB device information example
          • 06 FAN Detection Case
          • 07 FPGA FSPI Communication Case
          • 08 FPGA DMA read and write case
          • 09 GPS debugging case
          • 10 Ethernet Test Cases
          • 11 RS485 reading and writing examples
          • 12 FPGA IIC read and write examples
          • 13 PN532 NFC card reader case
          • 14 TF card reading and writing case
        • 5. QT Development

          • 01 ARM64 cross compiler environment construction
          • 02 QT program added automatic startup service
        • 6. RKNN_NPU Development

          • 01 RK3568 NPU Overview
          • 02 Development Environment Setup
          • Run Official YOLOv5 Example
          • Model Conversion Detailed Explanation
          • Run Custom Model on Board
        • 7. FPGA Development

          • ARM and FPGA Communication
          • /fpga-arm/GM-3568JHF/FPGA/ch02-FPGA-Development-Manual.html
        • 8. Others

          • 01 Modification of the root directory file system
          • 02 System auto-start service
        • 9. Download

          • Download Resources
    • ShimetaPi

      • M4-R1

        • 1. Introduction

          • 1.1 About M4-R1
        • 2. Quick Start

          • 2.1 OpenHarmony Overview
          • 2.2 Image Burning
          • 2.3 Development Environment Preparation
          • 2.4 Hello World Application
        • 3. Application Development

          • 3.1 Getting Started

            • 3.1.1 ArkTS Language Overview
            • 3.1.2 UI Components (Part 1)
            • 3.1.3 UI Components (Part 2)
            • 3.1.4 UI Components (Part 3)
          • 3.2 Advanced

            • 3.2.1 Getting Started Guide
            • 3.2.2 Usage of Third Party Libraries
            • 3.2.3 Deployment of the Application
            • 3.2.4 Factory Reset
            • 3.2.5 System Debug
            • 3.2.6 APP Stability Testing
            • 3.2.7 Application Testing
          • 3.3 Getting Docs

            • 3.3.1 Official Website Information
          • 3.4 Development Instructions

            • 3.4.1 Full SDK
            • 3.4.2 Introduction of Third Party Libraries
            • 3.4.3 Introduction of HDC Tool
            • 3.4.4 Restore Factory Mode
            • 3.4.5 Update System API
          • 3.5 First Application

            • 3.5.1 First ArkTS App
          • 3.6 Application Demo

            • 3.6.1 UART Tool
            • 3.6.2 Graphics Tablet
            • 3.6.3 Digital Clock
            • 3.6.4 WIFI Tool
        • 4. Device Development

          • 4.1 Ubuntu Environment Development

            • 4.1.1 Environment Setup
            • 4.1.2 Download Source Code
            • 4.1.3 Compile Source Code
          • 4.2 Using DevEco Device Tool

            • 4.2.1 Tool Introduction
            • 4.2.2 Environment Construction
            • 4.2.3 Import SDK
            • 4.2.4 Function Introduction
        • 5. Peripherals and Interfaces

          • 5.1 Raspberry Pi Interfaces
          • 5.2 GPIO Interface
          • 5.3 I2C Interface
          • 5.4 SPI Communication
          • 5.5 PWM Control
          • 5.6 Serial Port Communication
          • 5.7 TF Card Slot
          • 5.8 Display Screen
          • 5.9 Touch Screen
          • 5.10 Audio
          • 5.11 RTC
          • 5.12 Ethernet
          • 5.13 M.2
          • 5.14 MINI PCIE
          • 5.15 Camera
          • 5.16 WIFI BT
          • 5.17 HAT
        • 6. FAQ

          • 6.1 Download Link
      • M5-R1

        • 1. Introduction

          • M5-R1 Development Documentation
        • 2. Quick Start

          • OpenHarmony Overview
          • Image Burning
          • Development Environment Preparation
          • Hello World Application and Deployment
        • 3. Peripherals and Interfaces

          • 3.1 Raspberry Pi Interfaces
          • 3.2 GPIO Interface
          • 3.3 I2C Interface
          • 3.4 SPI Communication
          • 3.5 PWM Control
          • 3.6 Serial Port Communication
          • 3.7 TF Card Slot
          • 3.8 Display Screen
          • 3.9 Touch Screen
          • 3.10 Audio
          • 3.11 RTC
          • 3.12 Ethernet
          • 3.13 M.2
          • 3.14 MINI PCIE
          • 3.15 Camera
          • 3.16 WIFI BT
          • 3.17 HAT
        • 4. Application Development

          • 4.1 Getting Started

            • 4.1.1 ArkTS Language Overview
            • 4.1.2 UI Components (Part 1)
            • 4.1.3 UI Components (Part 2)
            • 4.1.4 UI Components (Part 3)
          • 4.2 Advanced

            • 4.2.1 Getting Started Guide
            • 4.2.2 Usage of Third Party Libraries
            • 4.2.3 Deployment of the Application
            • 4.2.4 Factory Reset
            • 4.2.5 System Debug
            • 4.2.6 APP Stability Testing
            • 4.2.7 Application Testing
        • 5. Device Development

          • 5.1 Environment Setup
          • 5.2 Download Source Code
          • 5.3 Compile Source Code
        • 6. Download

          • Data Download
    • OpenHarmony

      • SC-3568HA

        • 1. Introduction

          • 1.1 About SC-3568HA
        • 2. Quick Start

          • 2.1 OpenHarmony Overview
          • 2.2 Image Burning
          • 2.3 Development Environment Preparation
          • 2.4 Hello World Application
        • 3. Application Development

          • 3.1 ArkUI

            • 3.1.1 ArkTS Language Overview
            • 3.1.2 UI Components (Part 1)
            • 3.1.3 UI Components (Part 2)
            • 3.1.4 UI Components (Part 3)
          • 3.2 Advanced

            • 3.2.1 Getting Started Guide
            • 3.2.2 Usage of Third Party Libraries
            • 3.2.3 Deployment of the Application
            • 3.2.4 Factory Reset
            • 3.2.5 System Debug
            • 3.2.6 APP Stability Testing
            • 3.2.7 Application Testing
        • 4. Device Development

          • 4.1 Environment Setup
          • 4.2 Download Source Code
          • 4.3 Compile Source Code
        • 5. Peripherals and Interfaces

          • 5.1 Raspberry Pi Interfaces
          • 5.2 GPIO Interface
          • 5.3 I2C Interface
          • 5.4 SPI Communication
          • 5.5 PWM Control
          • 5.6 Serial Port Communication
          • 5.7 TF Card Slot
          • 5.8 Display Screen
          • 5.9 Touch Screen
          • 5.10 Audio
          • 5.11 RTC
          • 5.12 Ethernet
          • 5.13 M.2
          • 5.14 MINI PCIE
          • 5.15 Camera
          • 5.16 WIFI BT
          • 5.17 HAT
        • 6. FAQ

          • 6.1 Download Link
      • M-K1HSE

        • 1. Introduction

          • 1.1 Product Introduction
        • 2. Quick Start

          • 2.1 Debug Tool Installation
          • 2.2 Development Environment Setup
          • 2.3 Source Code Download
          • 2.4 Build Instructions
          • 2.5 Flashing Guide
          • 2.6 APT Update Sources
          • 2.7 View Board Info
          • 2.8 CLI LED and Key Test
          • 2.9 GCC Build Programs
        • 3. Application Development

          • 3.1 Basic Application Development

            • 3.1.1 Development Environment Preparation
            • 3.1.2 First Application HelloWorld
            • 3.1.3 Develop HAR Package
          • 3.2 Peripheral Application Cases

            • 3.2.1 UART Read/Write
            • 3.2.2 Key Demo
            • 3.2.3 LED Flash
        • 4. Peripherals and Interfaces

          • 4.1 Standard Peripherals

            • 4.1.1 USB
            • 4.1.2 Display and Touch
            • 4.1.3 Ethernet
            • 4.1.4 WIFI
            • 4.1.5 Bluetooth
            • 4.1.6 TF Card
            • 4.1.7 Audio
            • 4.1.8 Serial Port
            • 4.1.9 CAN
            • 4.1.10 RTC
          • 4.2 Interfaces

            • 4.2.1 Audio
            • 4.2.2 RS485
            • 4.2.3 Display
            • 4.2.4 Touch
        • 5. System Customization Development

          • 5.1 System Porting
          • 5.2 System Customization
          • 5.3 Driver Development
          • 5.4 System Debugging
          • 5.5 OTA Upgrade
        • 6. Download

          • 6.1 Download
    • EVS-Camera

      • CF-NRS1

        • 1. Introduction

          • 1.1 About CF-NRS1
          • 1.2 Event-Based Concepts
          • 1.3 Quick Start
          • 1.4 Resources
        • 2. Development

          • 2.1 Development Overview

            • 2.1.1 Shimetapi Hybrid Camera SDK Introduction
          • 2.2 Environment & API

            • 2.2.1 Environment Overview
            • 2.2.2 Development API Overview
          • 2.3 Linux Development

            • 2.3.1 Linux SDK Introduction
            • 2.3.2 Linux SDK API
            • 2.3.3 Linux Algorithm
            • 2.3.4 Linux Algorithm API
          • 2.4 Service & Web

            • 2.4.1 EVS Server
            • 2.4.2 Time Server
            • 2.4.3 EVS Web
        • 3. Download

          • 3.1 Download
        • 4. Common Problems

          • 4.1 Common Problems
      • CF-CRA2

        • 1. Introduction

          • 1.1 About CF-CRA2
        • 2. Download

          • 2.1 Download
      • EVS Module

        • 1. Related Concepts
        • 2. Hardware Preparation and Environment Configuration
        • 3. Example Program User Guide
        • Resources Download
    • AI-model

      • 1684XB-32T

        • 1. Introduction

          • AIBOX-1684XB-32 Introduction
        • 2. Quick Start

          • First time use
          • Network Configuration
          • Disk usage
          • Memory allocation
          • Fan Strategy
          • Firmware Upgrade
          • Cross-Compilation
          • Model Quantization
        • 3. Application Development

          • 3.1 Development Introduction

            • Sophgo SDK Development
            • SOPHON-DEMO Introduction
          • 3.2 Large Language Models

            • Deploying Llama3 Example
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Sophon_LLM_api_server-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/MiniCPM-V-2_6-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen-2-5-VL-demo-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen-3-chat-demo-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen3-Qwen Agent-MCP.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen3-langchain-AI Agent.html
          • 3.3 Deep Learning

            • ResNet (Image Classification)
            • LPRNet (License Plate Recognition)
            • SAM (Universal Image Segmentation Foundation Model)
            • YOLOv5 (Object Detection)
            • OpenPose (Human Keypoint Detection)
            • PP-OCR (Optical Character Recognition)
        • 4. Download

          • Resource Download
      • 1684X-416T

        • 1. Introduction

          • AIBOX-1684X-416 Introduction
        • 2. Demo Simple Operation Guide

          • Simple instructions for using shimeta smart monitoring demo
      • RDK-X5

        • 1. Introduction

          • RDK-X5 Hardware Introduction
        • 2. Quick Start

          • RDK-X5 Quick Start
        • 3. Application Development

          • 3.1 AI Online Model Development

            • AI Online Development - Experiment01
            • AI Online Development - Experiment02
            • AI Online Development - Experiment03
            • AI Online Development - Experiment04
            • AI Online Development - Experiment05
            • AI Online Development - Experiment06
          • 3.2 Large Language Models (Voice)

            • Voice LLM Application - Experiment01
            • Voice LLM Application - Experiment02
            • Voice LLM Application - Experiment03
            • Voice LLM Application - Experiment04
            • Voice LLM Application - Experiment05
            • Voice LLM Application - Experiment06
          • 3.3 40pin-IO Development

            • 40pin IO Development - Experiment01
            • 40pin IO Development - Experiment02
            • 40pin IO Development - Experiment03
            • 40pin IO Development - Experiment04
            • 40pin IO Development - Experiment05
            • 40pin IO Development - Experiment06
            • 40pin IO Development - Experiment07
          • 3.4 USB Module Development

            • USB Module Usage - Experiment01
            • USB Module Usage - Experiment02
          • 3.5 Machine Vision

            • Machine Vision Technology Development - Experiment01
            • Machine Vision Technology Development - Experiment02
            • Machine Vision Technology Development - Experiment03
            • Machine Vision Technology Development - Experiment04
          • 3.6 ROS2 Base Development

            • ROS2 Basic Development - Experiment01
            • ROS2 Basic Development - Experiment02
            • ROS2 Basic Development - Experiment03
            • ROS2 Basic Development - Experiment04
      • RDK-S100

        • 1. Introduction

          • 1.1 About RDK-S100
        • 2. Quick Start

          • 2.1 First Use
        • 3. Application Development

          • 3.1 AI Online Model Development

            • 3.1.1 Volcano Engine Doubao AI
            • 3.1.2 Image Analysis
            • 3.1.3 Multimodal Visual Analysis
            • 3.1.4 Multimodal Image Comparison
            • 3.1.5 Multimodal Document Analysis
            • 3.1.6 Camera AI Vision Analysis
          • 3.2 Large Language Models

            • 3.2.1 Speech Recognition
            • 3.2.2 Voice Conversation
            • 3.2.3 Multimodal Image Analysis
            • 3.2.4 Multimodal Image Comparison
            • 3.2.5 Multimodal Document Analysis
            • 3.2.6 Multimodal Vision Application
          • 3.3 40pin-IO Development

            • 3.3.1 GPIO Output LED Blink
            • 3.3.2 GPIO Input
            • 3.3.3 Key Control LED
            • 3.3.4 PWM Output
            • 3.3.5 Serial Output
            • 3.3.6 I2C Experiment
          • 3.4 USB Module Development

            • 3.4.1 USB Voice Module
            • 3.4.2 Sound Source Localization
          • 3.5 Machine Vision

            • 3.5.1 USB Camera
            • 3.5.2 Image Processing Basics
            • 3.5.3 Object Detection
            • 3.5.4 Image Segmentation
          • 3.6 ROS2 Base Development

            • 3.6.1 Environment Setup
            • 3.6.2 Create and Build Workspace
            • 3.6.3 ROS2 Topic Communication
            • 3.6.4 ROS2 Camera Application
    • Core-Board

      • C-3568BQ

        • 1. Introduction

          • C-3568BQ Introduction
      • C-3588LQ

        • 1. Introduction

          • C-3588LQ Introduction
      • GC-3568JBAF

        • 1. Introduction

          • GC-3568JBAF Introduction
      • C-K1BA

        • 1. Introduction

          • C-K1BA Introduction

Chapter 3 UI Component Introduction and Practical Applications (Part 2)

This article continues to explain common components and animation functions in the ArkUI framework, including Text components, Toggle components, Slider components, and Animation components. Through clear concept explanations and practical examples, it helps beginners quickly master the usage of these functions and flexibly apply them in actual development.

1. Text Component

The Text component is a basic component used to display a piece of text. It also supports rich style and layout configurations and can contain sub-components such as Span and ImageSpan.

1.1 Text Component Definition and Attributes

Interface:

Text(content?: string | Resource, options?: TextOptions)

Attribute description:

  • content: The text content to display.
  • Style settings: You can use the .style() method to specify alignment, font size, border, padding, and other styles for the text.

1.2 Usage Example

content: The text content to display. A simple example is as follows:

// xxx.ets
@Extend(Text)
function style(TextAlign: TextAlign) {
.textAlign(TextAlign)
.fontSize(12)
.border({ width: 1 })
.padding(10)
.width('100%')
}

@Entry
@Component
struct TextExample1 {
build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Start, justifyContent: FlexAlign.SpaceBetween }) {
    // Text horizontal direction alignment setting
    // Single line text
    Text('textAlign').fontSize(9).fontColor(0xCCCCCC)
    Text('TextAlign set to Center.')
        .style(TextAlign.Center)
    Text('TextAlign set to Start.')
        .style(TextAlign.Start)
    Text('TextAlign set to End.')
        .style(TextAlign.End)

    // Multi-line text
    Text('This is the text content with textAlign set to Center.')
        .style(TextAlign.Center)
    Text('This is the text content with textAlign set to Start.')
        .style(TextAlign.Start)
    Text('This is the text content with textAlign set to End.')
        .style(TextAlign.End)

    // Text display method when text is too long
    Text('TextOverflow+maxLines').fontSize(9).fontColor(0xCCCCCC)
    Text('This is the setting of textOverflow to Clip text content This is the setting of textOverflow to None text content.')
        .textOverflow({ overflow: TextOverflow.Clip })
        .maxLines(1)
        .style(TextAlign.Start)

    Text('This is set textOverflow to Ellipsis text content.')
        .textOverflow({ overflow: TextOverflow.Ellipsis })
        .maxLines(1)
        .style(TextAlign.Start)

    Text('lineHeight').fontSize(9).fontColor(0xCCCCCC)
    Text('This is the text with the line height set.')
        .style(TextAlign.Start)
    Text('This is the text with the line height set.')
        .style(TextAlign.Start)
        .lineHeight(20)
        }.height(600).width(340).padding({ left: 35, right: 35, top: 35 })
    }
}

2. Toggle Component

The component provides checkbox style, toggle button style, and switch style. Sub-components can only be included when ToggleType is Button.

2.1 Definition and Parameters

Toggle(options: { type: ToggleType, isOn?: boolean })

Parameter description:

  • type: Toggle type, such as Switch, Checkbox, Button.
  • isOn: Current state (true or false).

2.2 Usage Example

A simple example is as follows:

// xxx.ets
@Entry
@Component
struct ToggleExample {
build() {
    Column({ space: 10 }) {
    Text('type: Switch').fontSize(12).fontColor(0xcccccc).width('90%')
    Flex({ justifyContent: FlexAlign.SpaceEvenly, alignItems: ItemAlign.Center }) {
        Toggle({ type: ToggleType.Switch, isOn: false })
        .selectedColor('#007DFF')
        .switchPointColor('#FFFFFF')
        .onChange((isOn: boolean) => {
            console.info('Component status:' + isOn)
        })

        Toggle({ type: ToggleType.Switch, isOn: true })
        .selectedColor('#007DFF')
        .switchPointColor('#FFFFFF')
        .onChange((isOn: boolean) => {
            console.info('Component status:' + isOn)
        })
    }

    Text('type: Checkbox').fontSize(12).fontColor(0xcccccc).width('90%')
    Flex({ justifyContent: FlexAlign.SpaceEvenly, alignItems: ItemAlign.Center }) {
        Toggle({ type: ToggleType.Checkbox, isOn: false })
        .size({ width: 20, height: 20 })
        .selectedColor('#007DFF')
        .onChange((isOn: boolean) => {
            console.info('Component status:' + isOn)
        })

        Toggle({ type: ToggleType.Checkbox, isOn: true })
        .size({ width: 20, height: 20 })
        .selectedColor('#007DFF')
        .onChange((isOn: boolean) => {
            console.info('Component status:' + isOn)
        })
    }

    Text('type: Button').fontSize(12).fontColor(0xcccccc).width('90%')
    Flex({ justifyContent: FlexAlign.SpaceEvenly, alignItems: ItemAlign.Center }) {
        Toggle({ type: ToggleType.Button, isOn: false }) {
        Text('status button').fontColor('#182431').fontSize(12)
        }.width(106)
        .selectedColor('rgba(0,125,255,0.20)')
        .onChange((isOn: boolean) => {
        console.info('Component status:' + isOn)
        })

        Toggle({ type: ToggleType.Button, isOn: true }) {
        Text('status button').fontColor('#182431').fontSize(12)
        }.width(106)
        .selectedColor('rgba(0,125,255,0.20)')
        .onChange((isOn: boolean) => {
        console.info('Component status:' + isOn)
        })
      }
    }.width('100%').padding(24)
 }
}

3. Slider Component

The Slider component is usually used to quickly adjust settings, such as volume adjustment, brightness adjustment, and other application scenarios.

3.1 Definition and Parameters

Interface:

Slider(options?: SliderOptions)

Parameter description:

  • value: Current slider value (supports two-way binding).
  • min / max: Minimum and maximum values of the slider.
  • step: Slider step.
  • Style: Supports OutSet (external style) and InSet (internal style).

3.2 Usage Example

// xxx.ets
@Entry
@Component
struct SliderExample {
@State outSetValueOne: number = 40
@State inSetValueOne: number = 40
@State noneValueOne: number = 40
@State outSetValueTwo: number = 40
@State inSetValueTwo: number = 40

build() {
    Column({ space: 8 }) {
    Text('outset slider').fontSize(9).fontColor(0xCCCCCC).width('90%').margin(15)
    Row() {
        Slider({
        value: this.outSetValueOne,
        min: 0,
        max: 100,
        style: SliderStyle.OutSet
        })
        .showTips(true)
        .onChange((value: number, mode: SliderChangeMode) => {
            this.outSetValueOne = value
            console.info('value:' + value + 'mode:' + mode.toString())
        })
        Text(this.outSetValueOne.toFixed(0)).fontSize(12)
    }
    .width('80%')

    Text('inset slider').fontSize(9).fontColor(0xCCCCCC).width('90%').margin(15)
    Row() {
        Slider({
        value: this.inSetValueOne,
        min: 0,
        max: 100,
        style: SliderStyle.InSet
        })
        .blockColor('#191970')
        .trackColor('#ADD8E6')
        .selectedColor('#4169E1')
        .showTips(true)
        .onChange((value: number, mode: SliderChangeMode) => {
            this.inSetValueOne = value
            console.info('value:' + value + 'mode:' + mode.toString())
        })
        Text(this.inSetValueOne.toFixed(0)).fontSize(12)
    }
    .width('80%)
    }
}

4. Animation Component

In modern UI interface design, animation plays an important role. It can not only improve the intuitiveness of the interface but also significantly enhance the appearance and user experience of the application. The ArkUI development framework understands the importance of animation and provides developers with rich animation capabilities, such as property animations, transition animations, and custom animations.

4.1 Animation Introduction

4.1.1 Property Animation

Property animation allows developers to dynamically change the properties of UI elements (such as position, size, color, etc.), thereby creating rich animation effects.

4.1.2 Transition Animation

Transition animation is mainly used for page switching effects. It can make the interface more smooth during switching, improving user experience.

4.1.3 Custom Animation

In addition to property animation and transition animation, ArkUI also supports custom animation. Developers can write code to define their own animation effects.


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Last Updated:
Contributors: ZSL
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4.1.2 UI Components (Part 1)
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4.1.4 UI Components (Part 3)