HOME
Shop
  • English
  • 简体中文
HOME
Shop
  • English
  • 简体中文
  • Product Series

    • FPGA+ARM

      • GM-3568JHF

        • 1. Introduction

          • About GM-3568JHF
        • 2. Quick Start

          • 00 Introduction
          • 01 Environment Setup
          • 02 Compilation Instructions
          • 03 Flashing Guide
          • 04 Debug Tools
          • 05 Software Update
          • 06 View Information
          • 07 Test Commands
          • 08 App Compilation
          • 09 Source Code Acquisition
        • 3. Peripherals and Interfaces

          • 01 USB
          • 02 Display and Touch
          • 03 Ethernet
          • 04 WIFI
          • 05 Bluetooth
          • 06 TF-Card
          • 07 Audio
          • 08 Serial Port
          • 09 CAN
          • 10 RTC
        • 4. Application Development

          • 01 UART read and write case
          • 02 Key detection case
          • 03 LED light flashing case
          • 04 MIPI screen detection case
          • 05 Read USB device information example
          • 06 FAN Detection Case
          • 07 FPGA FSPI Communication Case
          • 08 FPGA DMA read and write case
          • 09 GPS debugging case
          • 10 Ethernet Test Cases
          • 11 RS485 reading and writing examples
          • 12 FPGA IIC read and write examples
          • 13 PN532 NFC card reader case
          • 14 TF card reading and writing case
        • 5. QT Development

          • 01 ARM64 cross compiler environment construction
          • 02 QT program added automatic startup service
        • 6. RKNN_NPU Development

          • 01 RK3568 NPU Overview
          • 02 Development Environment Setup
          • Run Official YOLOv5 Example
          • Model Conversion Detailed Explanation
          • Run Custom Model on Board
        • 7. FPGA Development

          • ARM and FPGA Communication
          • /fpga-arm/GM-3568JHF/FPGA/ch02-FPGA-Development-Manual.html
        • 8. Others

          • 01 Modification of the root directory file system
          • 02 System auto-start service
        • 9. Download

          • Download Resources
    • ShimetaPi

      • M4-R1

        • 1. Introduction

          • 1.1 About M4-R1
        • 2. Quick Start

          • 2.1 OpenHarmony Overview
          • 2.2 Image Burning
          • 2.3 Development Environment Preparation
          • 2.4 Hello World Application
        • 3. Application Development

          • 3.1 Getting Started

            • 3.1.1 ArkTS Language Overview
            • 3.1.2 UI Components (Part 1)
            • 3.1.3 UI Components (Part 2)
            • 3.1.4 UI Components (Part 3)
          • 3.2 Advanced

            • 3.2.1 Getting Started Guide
            • 3.2.2 Usage of Third Party Libraries
            • 3.2.3 Deployment of the Application
            • 3.2.4 Factory Reset
            • 3.2.5 System Debug
            • 3.2.6 APP Stability Testing
            • 3.2.7 Application Testing
          • 3.3 Getting Docs

            • 3.3.1 Official Website Information
          • 3.4 Development Instructions

            • 3.4.1 Full SDK
            • 3.4.2 Introduction of Third Party Libraries
            • 3.4.3 Introduction of HDC Tool
            • 3.4.4 Restore Factory Mode
            • 3.4.5 Update System API
          • 3.5 First Application

            • 3.5.1 First ArkTS App
          • 3.6 Application Demo

            • 3.6.1 UART Tool
            • 3.6.2 Graphics Tablet
            • 3.6.3 Digital Clock
            • 3.6.4 WIFI Tool
        • 4. Device Development

          • 4.1 Ubuntu Environment Development

            • 4.1.1 Environment Setup
            • 4.1.2 Download Source Code
            • 4.1.3 Compile Source Code
          • 4.2 Using DevEco Device Tool

            • 4.2.1 Tool Introduction
            • 4.2.2 Environment Construction
            • 4.2.3 Import SDK
            • 4.2.4 Function Introduction
        • 5. Peripherals and Interfaces

          • 5.1 Raspberry Pi Interfaces
          • 5.2 GPIO Interface
          • 5.3 I2C Interface
          • 5.4 SPI Communication
          • 5.5 PWM Control
          • 5.6 Serial Port Communication
          • 5.7 TF Card Slot
          • 5.8 Display Screen
          • 5.9 Touch Screen
          • 5.10 Audio
          • 5.11 RTC
          • 5.12 Ethernet
          • 5.13 M.2
          • 5.14 MINI PCIE
          • 5.15 Camera
          • 5.16 WIFI BT
          • 5.17 HAT
        • 6. FAQ

          • 6.1 Download Link
      • M5-R1

        • 1. Introduction

          • M5-R1 Development Documentation
        • 2. Quick Start

          • OpenHarmony Overview
          • Image Burning
          • Development Environment Preparation
          • Hello World Application and Deployment
        • 3. Peripherals and Interfaces

          • 3.1 Raspberry Pi Interfaces
          • 3.2 GPIO Interface
          • 3.3 I2C Interface
          • 3.4 SPI Communication
          • 3.5 PWM Control
          • 3.6 Serial Port Communication
          • 3.7 TF Card Slot
          • 3.8 Display Screen
          • 3.9 Touch Screen
          • 3.10 Audio
          • 3.11 RTC
          • 3.12 Ethernet
          • 3.13 M.2
          • 3.14 MINI PCIE
          • 3.15 Camera
          • 3.16 WIFI BT
          • 3.17 HAT
        • 4. Application Development

          • 4.1 Getting Started

            • 4.1.1 ArkTS Language Overview
            • 4.1.2 UI Components (Part 1)
            • 4.1.3 UI Components (Part 2)
            • 4.1.4 UI Components (Part 3)
          • 4.2 Advanced

            • 4.2.1 Getting Started Guide
            • 4.2.2 Usage of Third Party Libraries
            • 4.2.3 Deployment of the Application
            • 4.2.4 Factory Reset
            • 4.2.5 System Debug
            • 4.2.6 APP Stability Testing
            • 4.2.7 Application Testing
        • 5. Device Development

          • 5.1 Environment Setup
          • 5.2 Download Source Code
          • 5.3 Compile Source Code
        • 6. Download

          • Data Download
    • OpenHarmony

      • SC-3568HA

        • 1. Introduction

          • 1.1 About SC-3568HA
        • 2. Quick Start

          • 2.1 OpenHarmony Overview
          • 2.2 Image Burning
          • 2.3 Development Environment Preparation
          • 2.4 Hello World Application
        • 3. Application Development

          • 3.1 ArkUI

            • 3.1.1 ArkTS Language Overview
            • 3.1.2 UI Components (Part 1)
            • 3.1.3 UI Components (Part 2)
            • 3.1.4 UI Components (Part 3)
          • 3.2 Advanced

            • 3.2.1 Getting Started Guide
            • 3.2.2 Usage of Third Party Libraries
            • 3.2.3 Deployment of the Application
            • 3.2.4 Factory Reset
            • 3.2.5 System Debug
            • 3.2.6 APP Stability Testing
            • 3.2.7 Application Testing
        • 4. Device Development

          • 4.1 Environment Setup
          • 4.2 Download Source Code
          • 4.3 Compile Source Code
        • 5. Peripherals and Interfaces

          • 5.1 Raspberry Pi Interfaces
          • 5.2 GPIO Interface
          • 5.3 I2C Interface
          • 5.4 SPI Communication
          • 5.5 PWM Control
          • 5.6 Serial Port Communication
          • 5.7 TF Card Slot
          • 5.8 Display Screen
          • 5.9 Touch Screen
          • 5.10 Audio
          • 5.11 RTC
          • 5.12 Ethernet
          • 5.13 M.2
          • 5.14 MINI PCIE
          • 5.15 Camera
          • 5.16 WIFI BT
          • 5.17 HAT
        • 6. FAQ

          • 6.1 Download Link
      • M-K1HSE

        • 1. Introduction

          • 1.1 Product Introduction
        • 2. Quick Start

          • 2.1 Debug Tool Installation
          • 2.2 Development Environment Setup
          • 2.3 Source Code Download
          • 2.4 Build Instructions
          • 2.5 Flashing Guide
          • 2.6 APT Update Sources
          • 2.7 View Board Info
          • 2.8 CLI LED and Key Test
          • 2.9 GCC Build Programs
        • 3. Application Development

          • 3.1 Basic Application Development

            • 3.1.1 Development Environment Preparation
            • 3.1.2 First Application HelloWorld
            • 3.1.3 Develop HAR Package
          • 3.2 Peripheral Application Cases

            • 3.2.1 UART Read/Write
            • 3.2.2 Key Demo
            • 3.2.3 LED Flash
        • 4. Peripherals and Interfaces

          • 4.1 Standard Peripherals

            • 4.1.1 USB
            • 4.1.2 Display and Touch
            • 4.1.3 Ethernet
            • 4.1.4 WIFI
            • 4.1.5 Bluetooth
            • 4.1.6 TF Card
            • 4.1.7 Audio
            • 4.1.8 Serial Port
            • 4.1.9 CAN
            • 4.1.10 RTC
          • 4.2 Interfaces

            • 4.2.1 Audio
            • 4.2.2 RS485
            • 4.2.3 Display
            • 4.2.4 Touch
        • 5. System Customization Development

          • 5.1 System Porting
          • 5.2 System Customization
          • 5.3 Driver Development
          • 5.4 System Debugging
          • 5.5 OTA Upgrade
        • 6. Download

          • 6.1 Download
    • EVS-Camera

      • CF-NRS1

        • 1. Introduction

          • 1.1 About CF-NRS1
          • 1.2 Event-Based Concepts
          • 1.3 Quick Start
          • 1.4 Resources
        • 2. Development

          • 2.1 Development Overview

            • 2.1.1 Shimetapi Hybrid Camera SDK Introduction
          • 2.2 Environment & API

            • 2.2.1 Environment Overview
            • 2.2.2 Development API Overview
          • 2.3 Linux Development

            • 2.3.1 Linux SDK Introduction
            • 2.3.2 Linux SDK API
            • 2.3.3 Linux Algorithm
            • 2.3.4 Linux Algorithm API
          • 2.4 Service & Web

            • 2.4.1 EVS Server
            • 2.4.2 Time Server
            • 2.4.3 EVS Web
        • 3. Download

          • 3.1 Download
        • 4. Common Problems

          • 4.1 Common Problems
      • CF-CRA2

        • 1. Introduction

          • 1.1 About CF-CRA2
        • 2. Download

          • 2.1 Download
      • EVS Module

        • 1. Related Concepts
        • 2. Hardware Preparation and Environment Configuration
        • 3. Example Program User Guide
        • Resources Download
    • AI-model

      • 1684XB-32T

        • 1. Introduction

          • AIBOX-1684XB-32 Introduction
        • 2. Quick Start

          • First time use
          • Network Configuration
          • Disk usage
          • Memory allocation
          • Fan Strategy
          • Firmware Upgrade
          • Cross-Compilation
          • Model Quantization
        • 3. Application Development

          • 3.1 Development Introduction

            • Sophgo SDK Development
            • SOPHON-DEMO Introduction
          • 3.2 Large Language Models

            • Deploying Llama3 Example
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Sophon_LLM_api_server-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/MiniCPM-V-2_6-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen-2-5-VL-demo-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen-3-chat-demo-Development-AIBOX-1684XB-32.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen3-Qwen Agent-MCP.html
            • /ai-model/AIBOX-1684XB-32/application-development/LLM/Qwen3-langchain-AI Agent.html
          • 3.3 Deep Learning

            • ResNet (Image Classification)
            • LPRNet (License Plate Recognition)
            • SAM (Universal Image Segmentation Foundation Model)
            • YOLOv5 (Object Detection)
            • OpenPose (Human Keypoint Detection)
            • PP-OCR (Optical Character Recognition)
        • 4. Download

          • Resource Download
      • 1684X-416T

        • 1. Introduction

          • AIBOX-1684X-416 Introduction
        • 2. Demo Simple Operation Guide

          • Simple instructions for using shimeta smart monitoring demo
      • RDK-X5

        • 1. Introduction

          • RDK-X5 Hardware Introduction
        • 2. Quick Start

          • RDK-X5 Quick Start
        • 3. Application Development

          • 3.1 AI Online Model Development

            • AI Online Development - Experiment01
            • AI Online Development - Experiment02
            • AI Online Development - Experiment03
            • AI Online Development - Experiment04
            • AI Online Development - Experiment05
            • AI Online Development - Experiment06
          • 3.2 Large Language Models (Voice)

            • Voice LLM Application - Experiment01
            • Voice LLM Application - Experiment02
            • Voice LLM Application - Experiment03
            • Voice LLM Application - Experiment04
            • Voice LLM Application - Experiment05
            • Voice LLM Application - Experiment06
          • 3.3 40pin-IO Development

            • 40pin IO Development - Experiment01
            • 40pin IO Development - Experiment02
            • 40pin IO Development - Experiment03
            • 40pin IO Development - Experiment04
            • 40pin IO Development - Experiment05
            • 40pin IO Development - Experiment06
            • 40pin IO Development - Experiment07
          • 3.4 USB Module Development

            • USB Module Usage - Experiment01
            • USB Module Usage - Experiment02
          • 3.5 Machine Vision

            • Machine Vision Technology Development - Experiment01
            • Machine Vision Technology Development - Experiment02
            • Machine Vision Technology Development - Experiment03
            • Machine Vision Technology Development - Experiment04
          • 3.6 ROS2 Base Development

            • ROS2 Basic Development - Experiment01
            • ROS2 Basic Development - Experiment02
            • ROS2 Basic Development - Experiment03
            • ROS2 Basic Development - Experiment04
      • RDK-S100

        • 1. Introduction

          • 1.1 About RDK-S100
        • 2. Quick Start

          • 2.1 First Use
        • 3. Application Development

          • 3.1 AI Online Model Development

            • 3.1.1 Volcano Engine Doubao AI
            • 3.1.2 Image Analysis
            • 3.1.3 Multimodal Visual Analysis
            • 3.1.4 Multimodal Image Comparison
            • 3.1.5 Multimodal Document Analysis
            • 3.1.6 Camera AI Vision Analysis
          • 3.2 Large Language Models

            • 3.2.1 Speech Recognition
            • 3.2.2 Voice Conversation
            • 3.2.3 Multimodal Image Analysis
            • 3.2.4 Multimodal Image Comparison
            • 3.2.5 Multimodal Document Analysis
            • 3.2.6 Multimodal Vision Application
          • 3.3 40pin-IO Development

            • 3.3.1 GPIO Output LED Blink
            • 3.3.2 GPIO Input
            • 3.3.3 Key Control LED
            • 3.3.4 PWM Output
            • 3.3.5 Serial Output
            • 3.3.6 I2C Experiment
          • 3.4 USB Module Development

            • 3.4.1 USB Voice Module
            • 3.4.2 Sound Source Localization
          • 3.5 Machine Vision

            • 3.5.1 USB Camera
            • 3.5.2 Image Processing Basics
            • 3.5.3 Object Detection
            • 3.5.4 Image Segmentation
          • 3.6 ROS2 Base Development

            • 3.6.1 Environment Setup
            • 3.6.2 Create and Build Workspace
            • 3.6.3 ROS2 Topic Communication
            • 3.6.4 ROS2 Camera Application
    • Core-Board

      • C-3568BQ

        • 1. Introduction

          • C-3568BQ Introduction
      • C-3588LQ

        • 1. Introduction

          • C-3588LQ Introduction
      • GC-3568JBAF

        • 1. Introduction

          • GC-3568JBAF Introduction
      • C-K1BA

        • 1. Introduction

          • C-K1BA Introduction

7 UI Component - Animation Component & Transition Component

In modern UI interface design, animation plays a pivotal role. It can not only improve the intuitiveness of the interface but also significantly enhance the appearance and user experience of the application. The ArkUI development framework understands the importance of animation and provides developers with rich animation capabilities, such as property animation, transition animation, and custom animation. Next, this article will introduce these animation types in detail and demonstrate through practical examples how to use them in ArkUI.

7.1 Animation Introduction

7.1.1 Property Animation

Property animation allows developers to dynamically change the properties of UI elements (such as position, size, color, etc.), thereby creating rich animation effects. In ArkUI, property animation can be customized by setting animation properties, duration, delay time, and other parameters.

7.1.2 Transition Animation

Transition animation is mainly used for effects when switching between pages. It can make the interface more smooth during switching and improve user experience. ArkUI provides various transition animation effects, such as fade-in/fade-out, sliding, etc. Developers can choose the appropriate animation effect according to actual needs.

7.1.3 Custom Animation

In addition to property animation and transition animation, ArkUI also supports custom animation. Developers can define their own animation effects by writing code to achieve more complex and personalized animation requirements.

7.2 Practical Demonstration

Next, we will demonstrate how to use these animation capabilities in ArkUI through practical examples.

7.2.1 Property Animation Practice

Assume we have a button element and want to change its color when the user clicks the button. We can use property animation to achieve this effect. First, we need to create a button element and add a click event listener to it. Then, when the click event is triggered, we use property animation to change the button color.

// Create button element
Button button = new Button();
button.setText("Click Me");

// Add click event listener
button.setOnClickedListener(() -> {
  // Use property animation to change button color
  Animation animation = new Animation();
  animation.setProperty("backgroundColor", Color.RED, Color.BLUE);
  animation.setDuration(1000); // Set animation duration
  animation.start(button); // Start animation
});

7.2.2 Transition Animation Practice

Assume we have two pages and want to switch to another page when the user clicks a button, adding fade-in/fade-out transition animation effect. First, we need to create two page elements and add buttons and click event listeners to them. Then, when the click event is triggered, we use transition animation to achieve page switching.

// Create two page elements
Page page1 = new Page();
Page page2 = new Page();

// Add button and click event listener to page1
Button button = new Button();
button.setText("Switch to Page 2");
page1.add(button);

button.setOnClickedListener(() -> {
  // Use transition animation to switch to page2
  Transition transition = new Transition();
	transition.setType(TransitionType.FADE_IN_FADE_OUT); // Set fade-in/fade-out effect
  transition.start(page1, page2); // Start transition animation
});

7.2.3 Custom Animation Practice

Assume we want to create a custom animation effect, such as making an element move along a specific path. First, we need to define an animation path. Then, we use custom animation to achieve the effect of the element moving along that path.

// Create animation path
Path path = new Path();
path.moveTo(0, 0);
path.lineTo(100, 100);

// Create custom animation
CustomAnimation customAnimation = new CustomAnimation(path);
customAnimation.setDuration(2000); // Set animation duration

// Get the element to move and apply animation
Element element = ...; // Assume there is already an element
customAnimation.start(element); // Start custom animation

It should be noted that the above code examples are only for demonstrating how to use animation capabilities in ArkUI and are not complete runnable code. In actual development, developers need to create UI elements, set animation parameters, etc. according to their own needs. In summary, ArkUI provides developers with rich animation capabilities, making it simpler and more intuitive to create various animation effects in UI interfaces. By reasonably using these animation capabilities, developers can significantly improve the appearance and user experience of applications.

Edit this page on GitHub
Last Updated:
Contributors: ZSL